Class

InlineEditor (editor-inline)

@ckeditor/ckeditor5-editor-inline/src/inlineeditor

class

The inline editor implementation. It uses an inline editable and a floating toolbar. See the demo.

In order to create a inline editor instance, use the static InlineEditor.create() method.

Filtering

Properties

  • readonly inherited

    accessibility : Accessibility

    A namespace for the accessibility features of the editor.

  • readonly inherited

    commands : CommandCollection

    Commands registered to the editor.

    Use the shorthand editor.execute() method to execute commands:

    // Execute the bold command:
    editor.execute( 'bold' );
    
    // Check the state of the bold command:
    editor.commands.get( 'bold' ).value;
    
  • readonly inherited

    config : Config<EditorConfig>

    Stores all configurations specific to this editor instance.

    editor.config.get( 'image.toolbar' );
    // -> [ 'imageStyle:block', 'imageStyle:side', '|', 'toggleImageCaption', 'imageTextAlternative' ]
    
  • readonly inherited

    conversion : Conversion

    Conversion manager through which you can register model-to-view and view-to-model converters.

    See the Conversion documentation to learn how to add converters.

  • readonly inherited

    data : DataController

    The data controller. Used e.g. for setting and retrieving the editor data.

  • readonly inherited

    editing : EditingController

    The editing controller. Controls user input and rendering the content for editing.

  • readonly inherited

    id : string

  • inherited

    isReadOnly : boolean

    Defines whether the editor is in the read-only mode.

    In read-only mode the editor commands are disabled so it is not possible to modify the document by using them. Also, the editable element(s) become non-editable.

    In order to make the editor read-only, you need to call the enableReadOnlyMode method:

    editor.enableReadOnlyMode( 'feature-id' );
    
    editor.disableReadOnlyMode( 'feature-id' );
    

    Parameters

    value : boolean
  • readonly inherited

    keystrokes : EditingKeystrokeHandler

    An instance of the EditingKeystrokeHandler.

    It allows setting simple keystrokes:

    // Execute the bold command on Ctrl+E:
    editor.keystrokes.set( 'Ctrl+E', 'bold' );
    
    // Execute your own callback:
    editor.keystrokes.set( 'Ctrl+E', ( data, cancel ) => {
    	console.log( data.keyCode );
    
    	// Prevent the default (native) action and stop the underlying keydown event
    	// so no other editor feature will interfere.
    	cancel();
    } );
    

    Note: Certain typing-oriented keystrokes (like Backspace or Enter) are handled by a low-level mechanism and trying to listen to them via the keystroke handler will not work reliably. To handle these specific keystrokes, see the events fired by the editing view document (editor.editing.view.document).

  • readonly inherited

    locale : Locale

    The locale instance.

  • readonly inherited

    model : Model

    The editor's model.

    The central point of the editor's abstract data model.

  • readonly inherited

    plugins : PluginCollection<Editor>

    The plugins loaded and in use by this editor instance.

    editor.plugins.get( 'ClipboardPipeline' ); // -> An instance of the clipboard pipeline plugin.
    
  • inherited

    sourceElement : undefined | HTMLElement

    The element on which the editor has been initialized.

  • inherited observable

    state : 'ready' | 'initializing' | 'destroyed'

    Indicates the editor life-cycle state.

    The editor is in one of the following states:

    • initializing – During the editor initialization (before Editor.create()) finished its job.
    • ready – After the promise returned by the Editor.create() method is resolved.
    • destroyed – Once the editor.destroy() method was called.
  • readonly inherited

    t : LocaleTranslate

    Shorthand for t.

    Related:

  • readonly

    ui : InlineEditorUI

  • protected readonly inherited

    _context : Context

    The editor context. When it is not provided through the configuration, the editor creates it.

  • protected readonly inherited

    _readOnlyLocks : Set<string | symbol>

    A set of lock IDs for the isReadOnly getter.

Static properties

  • inherited static

    Context : default

    The Context class.

    Exposed as static editor field for easier access in editor builds.

  • inherited static

    ContextWatchdog : default

    The ContextWatchdog class.

    Exposed as static editor field for easier access in editor builds.

  • inherited static

    EditorWatchdog : default

    The EditorWatchdog class.

    Exposed as static editor field for easier access in editor builds.

  • inherited static

    builtinPlugins : Array<PluginConstructor<Editor>> | undefined

    An array of plugins built into this editor class.

    It is used in CKEditor 5 builds to provide a list of plugins which are later automatically initialized during the editor initialization.

    They will be automatically initialized by the editor, unless listed in config.removePlugins and unless config.plugins is passed.

    // Build some plugins into the editor class first.
    ClassicEditor.builtinPlugins = [ FooPlugin, BarPlugin ];
    
    // Normally, you need to define config.plugins, but since ClassicEditor.builtinPlugins was
    // defined, now you can call create() without any configuration.
    ClassicEditor
    	.create( sourceElement )
    	.then( editor => {
    		editor.plugins.get( FooPlugin ); // -> An instance of the Foo plugin.
    		editor.plugins.get( BarPlugin ); // -> An instance of the Bar plugin.
    	} );
    
    ClassicEditor
    	.create( sourceElement, {
    		// Do not initialize these plugins (note: it is defined by a string):
    		removePlugins: [ 'Foo' ]
    	} )
    	.then( editor => {
    		editor.plugins.get( FooPlugin ); // -> Undefined.
    		editor.config.get( BarPlugin ); // -> An instance of the Bar plugin.
    	} );
    
    ClassicEditor
    	.create( sourceElement, {
    		// Load only this plugin. It can also be defined by a string if
    		// this plugin was built into the editor class.
    		plugins: [ FooPlugin ]
    	} )
    	.then( editor => {
    		editor.plugins.get( FooPlugin ); // -> An instance of the Foo plugin.
    		editor.config.get( BarPlugin ); // -> Undefined.
    	} );
    

    See also defaultConfig.

  • inherited static

    defaultConfig : EditorConfig | undefined

    The default configuration which is built into the editor class.

    It is used in CKEditor 5 builds to provide the default configuration options which are later used during the editor initialization.

    ClassicEditor.defaultConfig = {
    	foo: 1,
    	bar: 2
    };
    
    ClassicEditor
    	.create( sourceElement )
    	.then( editor => {
    		editor.config.get( 'foo' ); // -> 1
    		editor.config.get( 'bar' ); // -> 2
    	} );
    
    // The default options can be overridden by the configuration passed to create().
    ClassicEditor
    	.create( sourceElement, { bar: 3 } )
    	.then( editor => {
    		editor.config.get( 'foo' ); // -> 1
    		editor.config.get( 'bar' ); // -> 3
    	} );
    

    See also builtinPlugins.

  • readonly static

    editorName : 'InlineEditor'

Methods

  • protected

    constructor( sourceElementOrData, config )

    Creates an instance of the inline editor.

    Note: Do not use the constructor to create editor instances. Use the static InlineEditor.create() method instead.

    Parameters

    sourceElementOrData : string | HTMLElement

    The DOM element that will be the source for the created editor (on which the editor will be initialized) or initial data for the editor. For more information see InlineEditor.create().

    config : EditorConfig

    The editor configuration.

    Defaults to {}

  • inherited

    bind( bindProperties ) → MultiBindChain

    Binds observable properties to other objects implementing the Observable interface.

    Read more in the dedicated guide covering the topic of property bindings with some additional examples.

    Consider two objects: a button and an associated command (both Observable).

    A simple property binding could be as follows:

    button.bind( 'isEnabled' ).to( command, 'isEnabled' );
    

    or even shorter:

    button.bind( 'isEnabled' ).to( command );
    

    which works in the following way:

    • button.isEnabled instantly equals command.isEnabled,
    • whenever command.isEnabled changes, button.isEnabled will immediately reflect its value.

    Note: To release the binding, use unbind.

    You can also "rename" the property in the binding by specifying the new name in the to() chain:

    button.bind( 'isEnabled' ).to( command, 'isWorking' );
    

    It is possible to bind more than one property at a time to shorten the code:

    button.bind( 'isEnabled', 'value' ).to( command );
    

    which corresponds to:

    button.bind( 'isEnabled' ).to( command );
    button.bind( 'value' ).to( command );
    

    The binding can include more than one observable, combining multiple data sources in a custom callback:

    button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible',
    	( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
    

    Using a custom callback allows processing the value before passing it to the target property:

    button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
    

    It is also possible to bind to the same property in an array of observables. To bind a button to multiple commands (also Observables) so that each and every one of them must be enabled for the button to become enabled, use the following code:

    button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled',
    	( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
    

    Parameters

    bindProperties : Array<'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'data' | 'focus' | 'id' | 'config' | 'locale' | 't' | 'destroy' | 'execute' | 'plugins' | 'ui' | 'isReadOnly' | 'editing' | 'model' | 'keystrokes' | 'accessibility' | 'commands' | 'conversion' | 'state' | 'enableReadOnlyMode' | 'disableReadOnlyMode' | 'setData' | 'getData' | 'initPlugins' | 'sourceElement' | 'updateSourceElement'>

    Observable properties that will be bound to other observable(s).

    Returns

    MultiBindChain

    The bind chain with the to() and toMany() methods.

  • inherited

    bind( bindProperty1, bindProperty2 ) → DualBindChain<K1, InlineEditor[ K1 ], K2, InlineEditor[ K2 ]>

    Binds observable properties to other objects implementing the Observable interface.

    Read more in the dedicated guide covering the topic of property bindings with some additional examples.

    Consider two objects: a button and an associated command (both Observable).

    A simple property binding could be as follows:

    button.bind( 'isEnabled' ).to( command, 'isEnabled' );
    

    or even shorter:

    button.bind( 'isEnabled' ).to( command );
    

    which works in the following way:

    • button.isEnabled instantly equals command.isEnabled,
    • whenever command.isEnabled changes, button.isEnabled will immediately reflect its value.

    Note: To release the binding, use unbind.

    You can also "rename" the property in the binding by specifying the new name in the to() chain:

    button.bind( 'isEnabled' ).to( command, 'isWorking' );
    

    It is possible to bind more than one property at a time to shorten the code:

    button.bind( 'isEnabled', 'value' ).to( command );
    

    which corresponds to:

    button.bind( 'isEnabled' ).to( command );
    button.bind( 'value' ).to( command );
    

    The binding can include more than one observable, combining multiple data sources in a custom callback:

    button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible',
    	( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
    

    Using a custom callback allows processing the value before passing it to the target property:

    button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
    

    It is also possible to bind to the same property in an array of observables. To bind a button to multiple commands (also Observables) so that each and every one of them must be enabled for the button to become enabled, use the following code:

    button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled',
    	( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
    

    Type parameters

    K1
    K2

    Parameters

    bindProperty1 : K1

    Observable property that will be bound to other observable(s).

    bindProperty2 : K2

    Observable property that will be bound to other observable(s).

    Returns

    DualBindChain<K1, InlineEditor[ K1 ], K2, InlineEditor[ K2 ]>

    The bind chain with the to() and toMany() methods.

  • inherited

    bind( bindProperty ) → SingleBindChain<K, InlineEditor[ K ]>

    Binds observable properties to other objects implementing the Observable interface.

    Read more in the dedicated guide covering the topic of property bindings with some additional examples.

    Consider two objects: a button and an associated command (both Observable).

    A simple property binding could be as follows:

    button.bind( 'isEnabled' ).to( command, 'isEnabled' );
    

    or even shorter:

    button.bind( 'isEnabled' ).to( command );
    

    which works in the following way:

    • button.isEnabled instantly equals command.isEnabled,
    • whenever command.isEnabled changes, button.isEnabled will immediately reflect its value.

    Note: To release the binding, use unbind.

    You can also "rename" the property in the binding by specifying the new name in the to() chain:

    button.bind( 'isEnabled' ).to( command, 'isWorking' );
    

    It is possible to bind more than one property at a time to shorten the code:

    button.bind( 'isEnabled', 'value' ).to( command );
    

    which corresponds to:

    button.bind( 'isEnabled' ).to( command );
    button.bind( 'value' ).to( command );
    

    The binding can include more than one observable, combining multiple data sources in a custom callback:

    button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible',
    	( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
    

    Using a custom callback allows processing the value before passing it to the target property:

    button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
    

    It is also possible to bind to the same property in an array of observables. To bind a button to multiple commands (also Observables) so that each and every one of them must be enabled for the button to become enabled, use the following code:

    button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled',
    	( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
    

    Type parameters

    K

    Parameters

    bindProperty : K

    Observable property that will be bound to other observable(s).

    Returns

    SingleBindChain<K, InlineEditor[ K ]>

    The bind chain with the to() and toMany() methods.

  • inherited

    decorate( methodName ) → void

    Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.

    Read more in the dedicated guide covering the topic of decorating methods with some additional examples.

    Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.

    For example, to cancel the method execution the event can be stopped:

    class Foo extends ObservableMixin() {
    	constructor() {
    		super();
    		this.decorate( 'method' );
    	}
    
    	method() {
    		console.log( 'called!' );
    	}
    }
    
    const foo = new Foo();
    foo.on( 'method', ( evt ) => {
    	evt.stop();
    }, { priority: 'high' } );
    
    foo.method(); // Nothing is logged.
    

    Note: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).

    It is also possible to change the returned value:

    foo.on( 'method', ( evt ) => {
    	evt.return = 'Foo!';
    } );
    
    foo.method(); // -> 'Foo'
    

    Finally, it is possible to access and modify the arguments the method is called with:

    method( a, b ) {
    	console.log( `${ a }, ${ b }`  );
    }
    
    // ...
    
    foo.on( 'method', ( evt, args ) => {
    	args[ 0 ] = 3;
    
    	console.log( args[ 1 ] ); // -> 2
    }, { priority: 'high' } );
    
    foo.method( 1, 2 ); // -> '3, 2'
    

    Parameters

    methodName : 'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'data' | 'focus' | 'id' | 'config' | 'locale' | 't' | 'destroy' | 'execute' | 'plugins' | 'ui' | 'isReadOnly' | 'editing' | 'model' | 'keystrokes' | 'accessibility' | 'commands' | 'conversion' | 'state' | 'enableReadOnlyMode' | 'disableReadOnlyMode' | 'setData' | 'getData' | 'initPlugins' | 'sourceElement' | 'updateSourceElement'

    Name of the method to decorate.

    Returns

    void
  • inherited

    delegate( events ) → EmitterMixinDelegateChain

    Delegates selected events to another Emitter. For instance:

    emitterA.delegate( 'eventX' ).to( emitterB );
    emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );
    

    then eventX is delegated (fired by) emitterB and emitterC along with data:

    emitterA.fire( 'eventX', data );
    

    and eventY is delegated (fired by) emitterC along with data:

    emitterA.fire( 'eventY', data );
    

    Parameters

    events : Array<string>

    Event names that will be delegated to another emitter.

    Returns

    EmitterMixinDelegateChain
  • destroy() → Promise<unknown>

    Destroys the editor instance, releasing all resources used by it.

    Updates the original editor element with the data if the updateSourceElementOnDestroy configuration option is set to true.

    Returns

    Promise<unknown>
  • inherited

    disableReadOnlyMode( lockId ) → void

    Removes the read-only lock from the editor with given lock ID.

    When no lock is present on the editor anymore, then the isReadOnly property will be set to false.

    Parameters

    lockId : string | symbol

    The lock ID for setting the editor to the read-only state.

    Returns

    void
  • inherited

    enableReadOnlyMode( lockId ) → void

    Turns on the read-only mode in the editor.

    Editor can be switched to or out of the read-only mode by many features, under various circumstances. The editor supports locking mechanism for the read-only mode. It enables easy control over the read-only mode when many features wants to turn it on or off at the same time, without conflicting with each other. It guarantees that you will not make the editor editable accidentally (which could lead to errors).

    Each read-only mode request is identified by a unique id (also called "lock"). If multiple plugins requested to turn on the read-only mode, then, the editor will become editable only after all these plugins turn the read-only mode off (using the same ids).

    Note, that you cannot force the editor to disable the read-only mode if other plugins set it.

    After the first enableReadOnlyMode() call, the isReadOnly property will be set to true:

    editor.isReadOnly; // `false`.
    editor.enableReadOnlyMode( 'my-feature-id' );
    editor.isReadOnly; // `true`.
    

    You can turn off the read-only mode ("clear the lock") using the disableReadOnlyMode() method:

    editor.enableReadOnlyMode( 'my-feature-id' );
    // ...
    editor.disableReadOnlyMode( 'my-feature-id' );
    editor.isReadOnly; // `false`.
    

    All "locks" need to be removed to enable editing:

    editor.enableReadOnlyMode( 'my-feature-id' );
    editor.enableReadOnlyMode( 'my-other-feature-id' );
    // ...
    editor.disableReadOnlyMode( 'my-feature-id' );
    editor.isReadOnly; // `true`.
    editor.disableReadOnlyMode( 'my-other-feature-id' );
    editor.isReadOnly; // `false`.
    

    Parameters

    lockId : string | symbol

    A unique ID for setting the editor to the read-only state.

    Returns

    void
  • inherited

    execute( commandName, commandParams ) → ReturnType<CommandsMap[ TName ][ 'execute' ]>

    Executes the specified command with given parameters.

    Shorthand for:

    editor.commands.get( commandName ).execute( ... );
    

    Type parameters

    TName : extends string

    Parameters

    commandName : TName

    The name of the command to execute.

    commandParams : Parameters<CommandsMap[ TName ][ 'execute' ]>

    Command parameters.

    Returns

    ReturnType<CommandsMap[ TName ][ 'execute' ]>

    The value returned by the commands.execute().

  • inherited

    fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]

    Fires an event, executing all callbacks registered for it.

    The first parameter passed to callbacks is an EventInfo object, followed by the optional args provided in the fire() method call.

    Type parameters

    TEvent : extends BaseEvent

    The type describing the event. See BaseEvent.

    Parameters

    eventOrInfo : GetNameOrEventInfo<TEvent>

    The name of the event or EventInfo object if event is delegated.

    args : TEvent[ 'args' ]

    Additional arguments to be passed to the callbacks.

    Returns

    GetEventInfo<TEvent>[ 'return' ]

    By default the method returns undefined. However, the return value can be changed by listeners through modification of the evt.return's property (the event info is the first param of every callback).

  • inherited

    focus() → void

    Focuses the editor.

    Note To explicitly focus the editing area of the editor, use the editor.editing.view.focus() method of the editing view.

    Check out the Focus in the editor UI section of the Deep dive into focus tracking guide to learn more.

    Returns

    void
  • inherited

    getData( [ options ] = { [options.rootName], [options.trim], options[key: string] } ) → string

    Gets the data from the editor.

    editor.getData(); // -> '<p>This is editor!</p>'
    

    If your editor implementation uses multiple roots, you should pass root name as one of the options:

    editor.getData( { rootName: 'header' } ); // -> '<p>Content for header part.</p>'
    

    By default, the editor outputs HTML. This can be controlled by injecting a different data processor. See the Markdown output guide for more details.

    A warning is logged when you try to retrieve data for a detached root, as most probably this is a mistake. A detached root should be treated like it is removed, and you should not save its data. Note, that the detached root data is always an empty string.

    Parameters

    [ options ] : object

    Additional configuration for the retrieved data. Editor features may introduce more configuration options that can be set through this parameter.

    Properties
    [ options.rootName ] : string

    Root name. Defaults to 'main'.

    [ options.trim ] : 'none' | 'empty'

    Whether returned data should be trimmed. This option is set to 'empty' by default, which means that whenever editor content is considered empty, an empty string is returned. To turn off trimming use 'none'. In such cases exact content will be returned (for example '<p>&nbsp;</p>' for an empty editor).

    options[key: string] : unknown

    Returns

    string

    Output data.

  • inherited

    initPlugins() → Promise<LoadedPlugins>

    Loads and initializes plugins specified in the configuration.

    Returns

    Promise<LoadedPlugins>

    A promise which resolves once the initialization is completed, providing an array of loaded plugins.

  • inherited

    listenTo( emitter, event, callback, [ options ] ) → void

    Registers a callback function to be executed when an event is fired in a specific (emitter) object.

    Events can be grouped in namespaces using :. When namespaced event is fired, it additionally fires all callbacks for that namespace.

    // myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ).
    myEmitter.on( 'myGroup', genericCallback );
    myEmitter.on( 'myGroup:myEvent', specificCallback );
    
    // genericCallback is fired.
    myEmitter.fire( 'myGroup' );
    // both genericCallback and specificCallback are fired.
    myEmitter.fire( 'myGroup:myEvent' );
    // genericCallback is fired even though there are no callbacks for "foo".
    myEmitter.fire( 'myGroup:foo' );
    

    An event callback can stop the event and set the return value of the fire method.

    Type parameters

    TEvent : extends BaseEvent

    The type describing the event. See BaseEvent.

    Parameters

    emitter : Emitter

    The object that fires the event.

    event : TEvent[ 'name' ]

    The name of the event.

    callback : GetCallback<TEvent>

    The function to be called on event.

    [ options ] : GetCallbackOptions<TEvent>

    Additional options.

    Returns

    void
  • inherited

    off( event, callback ) → void

    Stops executing the callback on the given event. Shorthand for this.stopListening( this, event, callback ).

    Parameters

    event : string

    The name of the event.

    callback : Function

    The function to stop being called.

    Returns

    void
  • inherited

    on( event, callback, [ options ] ) → void

    Registers a callback function to be executed when an event is fired.

    Shorthand for this.listenTo( this, event, callback, options ) (it makes the emitter listen on itself).

    Type parameters

    TEvent : extends BaseEvent

    The type descibing the event. See BaseEvent.

    Parameters

    event : TEvent[ 'name' ]

    The name of the event.

    callback : GetCallback<TEvent>

    The function to be called on event.

    [ options ] : GetCallbackOptions<TEvent>

    Additional options.

    Returns

    void
  • inherited

    once( event, callback, [ options ] ) → void

    Registers a callback function to be executed on the next time the event is fired only. This is similar to calling on followed by off in the callback.

    Type parameters

    TEvent : extends BaseEvent

    The type descibing the event. See BaseEvent.

    Parameters

    event : TEvent[ 'name' ]

    The name of the event.

    callback : GetCallback<TEvent>

    The function to be called on event.

    [ options ] : GetCallbackOptions<TEvent>

    Additional options.

    Returns

    void
  • inherited

    set( values ) → void

    Creates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.

    It accepts a single object literal containing key/value pairs with properties to be set.

    This method throws the observable-set-cannot-override error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means that foo.set( 'bar', 1 ) may be slightly slower than foo.bar = 1.

    In TypeScript, those properties should be declared in class using declare keyword. In example:

    public declare myProp1: number;
    public declare myProp2: string;
    
    constructor() {
    	this.set( {
    		'myProp1: 2,
    		'myProp2: 'foo'
    	} );
    }
    

    Parameters

    values : object

    An object with name=>value pairs.

    Returns

    void
  • inherited

    set( name, value ) → void

    Creates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.

    This method throws the observable-set-cannot-override error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means that foo.set( 'bar', 1 ) may be slightly slower than foo.bar = 1.

    In TypeScript, those properties should be declared in class using declare keyword. In example:

    public declare myProp: number;
    
    constructor() {
    	this.set( 'myProp', 2 );
    }
    

    Type parameters

    K

    Parameters

    name : K

    The property's name.

    value : InlineEditor[ K ]

    The property's value.

    Returns

    void
  • inherited

    setData( data ) → void

    Sets the data in the editor.

    editor.setData( '<p>This is editor!</p>' );
    

    If your editor implementation uses multiple roots, you should pass an object with keys corresponding to the editor root names and values equal to the data that should be set in each root:

    editor.setData( {
        header: '<p>Content for header part.</p>',
        content: '<p>Content for main part.</p>',
        footer: '<p>Content for footer part.</p>'
    } );
    

    By default the editor accepts HTML. This can be controlled by injecting a different data processor. See the Markdown output guide for more details.

    Parameters

    data : string | Record<string, string>

    Input data.

    Returns

    void
  • inherited

    stopDelegating( [ event ], [ emitter ] ) → void

    Stops delegating events. It can be used at different levels:

    • To stop delegating all events.
    • To stop delegating a specific event to all emitters.
    • To stop delegating a specific event to a specific emitter.

    Parameters

    [ event ] : string

    The name of the event to stop delegating. If omitted, stops it all delegations.

    [ emitter ] : Emitter

    (requires event) The object to stop delegating a particular event to. If omitted, stops delegation of event to all emitters.

    Returns

    void
  • inherited

    stopListening( [ emitter ], [ event ], [ callback ] ) → void

    Stops listening for events. It can be used at different levels:

    • To stop listening to a specific callback.
    • To stop listening to a specific event.
    • To stop listening to all events fired by a specific object.
    • To stop listening to all events fired by all objects.

    Parameters

    [ emitter ] : Emitter

    The object to stop listening to. If omitted, stops it for all objects.

    [ event ] : string

    (Requires the emitter) The name of the event to stop listening to. If omitted, stops it for all events from emitter.

    [ callback ] : Function

    (Requires the event) The function to be removed from the call list for the given event.

    Returns

    void
  • inherited

    unbind( unbindProperties ) → void

    Removes the binding created with bind.

    // Removes the binding for the 'a' property.
    A.unbind( 'a' );
    
    // Removes bindings for all properties.
    A.unbind();
    

    Parameters

    unbindProperties : Array<'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'data' | 'focus' | 'id' | 'config' | 'locale' | 't' | 'destroy' | 'execute' | 'plugins' | 'ui' | 'isReadOnly' | 'editing' | 'model' | 'keystrokes' | 'accessibility' | 'commands' | 'conversion' | 'state' | 'enableReadOnlyMode' | 'disableReadOnlyMode' | 'setData' | 'getData' | 'initPlugins' | 'sourceElement' | 'updateSourceElement'>

    Observable properties to be unbound. All the bindings will be released if no properties are provided.

    Returns

    void
  • inherited

    updateSourceElement( [ data ] ) → void

    Updates the editor source element's content with the data if the updateSourceElementOnDestroy configuration option is set to true.

    Parameters

    [ data ] : string

    Data that the editor source element should be updated with.

    Returns

    void

Static methods

  • static

    create( sourceElementOrData, config ) → Promise<InlineEditor>

    Creates a new inline editor instance.

    There are three general ways how the editor can be initialized.

    Using an existing DOM element (and loading data from it)

    You can initialize the editor using an existing DOM element:

    InlineEditor
    	.create( document.querySelector( '#editor' ) )
    	.then( editor => {
    		console.log( 'Editor was initialized', editor );
    	} )
    	.catch( err => {
    		console.error( err.stack );
    	} );
    

    The element's content will be used as the editor data and the element will become the editable element.

    Creating a detached editor

    Alternatively, you can initialize the editor by passing the initial data directly as a String. In this case, the editor will render an element that must be inserted into the DOM for the editor to work properly:

    InlineEditor
    	.create( '<p>Hello world!</p>' )
    	.then( editor => {
    		console.log( 'Editor was initialized', editor );
    
    		// Initial data was provided so the editor UI element needs to be added manually to the DOM.
    		document.body.appendChild( editor.ui.element );
    	} )
    	.catch( err => {
    		console.error( err.stack );
    	} );
    

    This lets you dynamically append the editor to your web page whenever it is convenient for you. You may use this method if your web page content is generated on the client side and the DOM structure is not ready at the moment when you initialize the editor.

    Using an existing DOM element (and data provided in config.initialData)

    You can also mix these two ways by providing a DOM element to be used and passing the initial data through the configuration:

    InlineEditor
    	.create( document.querySelector( '#editor' ), {
    		initialData: '<h2>Initial data</h2><p>Foo bar.</p>'
    	} )
    	.then( editor => {
    		console.log( 'Editor was initialized', editor );
    	} )
    	.catch( err => {
    		console.error( err.stack );
    	} );
    

    This method can be used to initialize the editor on an existing element with the specified content in case if your integration makes it difficult to set the content of the source element.

    Note that an error will be thrown if you pass the initial data both as the first parameter and also in the configuration.

    Configuring the editor

    See the editor configuration documentation to learn more about customizing plugins, toolbar and more.

    Parameters

    sourceElementOrData : string | HTMLElement

    The DOM element that will be the source for the created editor or the editor's initial data.

    If a DOM element is passed, its content will be automatically loaded to the editor upon initialization. The editor data will be set back to the original element once the editor is destroyed only if the updateSourceElementOnDestroy option is set to true.

    If the initial data is passed, a detached editor will be created. In this case you need to insert it into the DOM manually. It is available under the editor.ui.element property.

    config : EditorConfig

    The editor configuration.

    Defaults to {}

    Returns

    Promise<InlineEditor>

    A promise resolved once the editor is ready. The promise resolves with the created editor instance.

Events

  • inherited

    change:isReadOnly( eventInfo, name, value, oldValue )

    Fired when the isReadOnly property changed value.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    name : string

    Name of the changed property (isReadOnly).

    value : boolean

    New value of the isReadOnly property with given key or null, if operation should remove property.

    oldValue : boolean

    Old value of the isReadOnly property with given key or null, if property was not set before.

  • inherited

    change:state( eventInfo, name, value, oldValue )

    Fired when the state property changed value.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    name : string

    Name of the changed property (state).

    value : 'ready' | 'initializing' | 'destroyed'

    New value of the state property with given key or null, if operation should remove property.

    oldValue : 'ready' | 'initializing' | 'destroyed'

    Old value of the state property with given key or null, if property was not set before.

  • inherited

    change:{property}( eventInfo, name, value, oldValue )

    Fired when a property changed value.

    observable.set( 'prop', 1 );
    
    observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => {
    	console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` );
    } );
    
    observable.prop = 2; // -> 'prop has changed from 1 to 2'
    

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    name : string

    The property name.

    value : TValue

    The new property value.

    oldValue : TValue

    The previous property value.

  • inherited

    collectUsageData( eventInfo, <anonymous> = { .setUsageData } )

    Fired when the editor is about to collect usage data.

    This event is fired when the editor is about to collect usage data. It allows plugins to provide additional data for the usage statistics. The usage data is collected by the editor and sent to the usage tracking server. All plugins are expected to be ready at this point.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    <anonymous> : object
    Properties
    <anonymous>.setUsageData : void
  • inherited

    destroy( eventInfo )

    Fired when this editor instance is destroyed. The editor at this point is not usable and this event should be used to perform the clean-up in any plugin.

    See also the editor.state property.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

  • inherited

    ready( eventInfo )

    Fired when the data and all additional editor components are ready.

    Note: This event is most useful for plugin developers. When integrating the editor with your website or application, you do not have to listen to editor#ready because when the promise returned by the static Editor.create() event is resolved, the editor is already ready. In fact, since the first moment when the editor instance is available to you is inside then()'s callback, you cannot even add a listener to the editor#ready event.

    See also the editor.state property.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

  • inherited

    set:isReadOnly( eventInfo, name, value, oldValue )

    Fired when the isReadOnly property is going to be set but is not set yet (before the change event is fired).

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    name : string

    Name of the changed property (isReadOnly).

    value : boolean

    New value of the isReadOnly property with given key or null, if operation should remove property.

    oldValue : boolean

    Old value of the isReadOnly property with given key or null, if property was not set before.

  • inherited

    set:state( eventInfo, name, value, oldValue )

    Fired when the state property is going to be set but is not set yet (before the change event is fired).

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    name : string

    Name of the changed property (state).

    value : 'ready' | 'initializing' | 'destroyed'

    New value of the state property with given key or null, if operation should remove property.

    oldValue : 'ready' | 'initializing' | 'destroyed'

    Old value of the state property with given key or null, if property was not set before.

  • inherited

    set:{property}( eventInfo, name, value, oldValue )

    Fired when a property value is going to be set but is not set yet (before the change event is fired).

    You can control the final value of the property by using the event's return property.

    observable.set( 'prop', 1 );
    
    observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => {
    	console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` );
    	console.log( `Current property value is ${ observable[ propertyName ] }` );
    
    	// Let's override the value.
    	evt.return = 3;
    } );
    
    observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => {
    	console.log( `Value has changed from ${ oldValue } to ${ newValue }` );
    } );
    
    observable.prop = 2; // -> 'Value is going to be changed from 1 to 2'
                         // -> 'Current property value is 1'
                         // -> 'Value has changed from 1 to 3'
    

    Note: The event is fired even when the new value is the same as the old value.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    name : string

    The property name.

    value : TValue

    The new property value.

    oldValue : TValue

    The previous property value.