Badge (ui/badge)
@ckeditor/ckeditor5-ui/src/badge/badge
A helper that enables the badge feature in the editor and renders a custom view next to the bottom of the editable element (editor root, source editing area, etc.) when the editor is focused.
Filtering
Properties
-
Editor instance the helper was created for.
-
An additional CSS class added to the
BalloonView
. -
A reference to the balloon panel hosting and positioning the badge content.
-
private
_lastFocusedEditableElement : null | HTMLElement
module:ui/badge/badge~Badge#_lastFocusedEditableElement
A reference to the last editable element (root, source editing area, etc.) focused by the user. Since the focus can move to other focusable elements in the UI, this reference allows positioning the balloon over the right element whether the user is typing or using the UI.
-
private
_showBalloonThrottled : DebouncedFuncLeading<() => void>
module:ui/badge/badge~Badge#_showBalloonThrottled
A throttled version of the
_showBalloon
method meant for frequent use to avoid performance loss.
Methods
-
protected
constructor( editor, options = { [options.balloonClass] } )
module:ui/badge/badge~Badge#constructor
Creates a badge for a given editor. The feature is initialized on Editor#ready event.
Parameters
editor : Editor
options : object
-
Properties
[ options.balloonClass ] : string
Defaults to
{}
-
Delegates selected events to another
Emitter
. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );
then
eventX
is delegated (fired by)emitterB
andemitterC
along withdata
:emitterA.fire( 'eventX', data );
and
eventY
is delegated (fired by)emitterC
along withdata
:emitterA.fire( 'eventY', data );
Parameters
events : Array<string>
Event names that will be delegated to another emitter.
Returns
-
destroy() → void
module:ui/badge/badge~Badge#destroy
-
inherited
fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]
module:ui/badge/badge~Badge#fire
Fires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfo
object, followed by the optionalargs
provided in thefire()
method call.Type parameters
Parameters
eventOrInfo : GetNameOrEventInfo<TEvent>
The name of the event or
EventInfo
object if event is delegated.args : TEvent[ 'args' ]
Additional arguments to be passed to the callbacks.
Returns
GetEventInfo<TEvent>[ 'return' ]
By default the method returns
undefined
. However, the return value can be changed by listeners through modification of theevt.return
's property (the event info is the first param of every callback).
-
inherited
listenTo( emitter, event, callback, [ options ] ) → void
module:ui/badge/badge~Badge#listenTo:DOM_EMITTER
Registers a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:
. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );
An event callback can stop the event and set the return value of the
fire
method.Type parameters
Parameters
emitter : Emitter
The object that fires the event.
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : CallbackOptions
Additional options.
Returns
void
-
inherited
listenTo( emitter, event, callback, [ options ] ) → void
module:ui/badge/badge~Badge#listenTo:HTML_EMITTER
Registers a callback function to be executed when an event is fired in a specific Emitter or DOM Node. It is backwards compatible with
listenTo
.Type parameters
K : extends keyof DomEventMap
Parameters
emitter : Window | Node
The object that fires the event.
event : K
The name of the event.
callback : ( Badge, EventInfo<string, unknown>, DomEventMap[ K ] ) => void
The function to be called on event.
[ options ] : object
Additional options.
Returns
void
-
Stops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback )
.Parameters
event : string
The name of the event.
callback : Function
The function to stop being called.
Returns
void
-
Registers a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )
(it makes the emitter listen on itself).Type parameters
Parameters
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
Registers a callback function to be executed on the next time the event is fired only. This is similar to calling
on
followed byoff
in the callback.Type parameters
Parameters
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
Stops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : string
The name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter
(requires
event
) The object to stop delegating a particular event to. If omitted, stops delegation ofevent
to all emitters.
Returns
void
-
inherited
stopListening( [ emitter ], [ event ], [ callback ] ) → void
module:ui/badge/badge~Badge#stopListening:DOM_STOP
Stops listening for events. It can be used at different levels: It is backwards compatible with
listenTo
.- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : Window | Node | Emitter
The object to stop listening to. If omitted, stops it for all objects.
[ event ] : string
(Requires the
emitter
) The name of the event to stop listening to. If omitted, stops it for all events fromemitter
.[ callback ] : Function
(Requires the
event
) The function to be removed from the call list for the givenevent
.
Returns
void
-
-
-
-
-
Creates an instance of the balloon panel with the badge view inside ready for positioning.
Returns
-
private
_getBalloonAttachOptions() → null | Partial<Options>
module:ui/badge/badge~Badge#_getBalloonAttachOptions
Returns the options for attaching the balloon to the focused editable element.
Returns
null | Partial<Options>
-
-
-
private
_updateLastFocusedEditableElement() → void
module:ui/badge/badge~Badge#_updateLastFocusedEditableElement
Updates the
_lastFocusedEditableElement
based on the state of the global focus tracker.Returns
void
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